One of my purchases from Salute this year was 'Muskets & Tomahawks' written by the people that brought you 'Saga' Dark Age skirmish rules. I have been trying out various FIW rules over the years having painted up quite a few Redoubt 28mm figures but none of them grabbed my imagination . These are a card driven set , which I like as they are easy to play solo and stop mid-game and pick up and start again later. They use D6 and seem quite easy to learn , one of the interesting thing I like is a scenario generator ( I'm rubbish at thinking up scenarios) which gives objectives for both side and you can add sub-plots and random events to further spice up the game.
This is my sample 200 points British force which is made up of 3 groups of 5 Rangers plus a Officer . They count as Irregulars and are Elite .
The Indian opponents 4 groups of 6 plus a Leader , they are classed as - no surprise- Indian and are savage (figures are mostly Redoubt)
The battlefield for 200 points per side - the smallest game - is a 2'x2' table . The small black cat is optional . The scenario was diced for , the Rangers got 'scout' so they have to cross into each table quarter and back off the table . The Indians got 'raid' , they have to burn the settlement down . As this was my first game I decided not to have sub-plots . The card deck is made up for this game of 4 Indian cards , 4 Irregular (Ranger) cards and 2 'forward boys' cards (these give officers extra moves) Having got this all sorted - and the cat removed the game can start. (Sheba the cat has a nasty habit of trying to chew the tops of model conifer trees so has to be closely supervised in the gaming room) Too be continued.......